How to draw a sea battle on paper. Board game "Sea battle" (description, tactics, rules, varieties)

A simple and exciting game that has been known since childhood is sea battle. The rules of the game are not very complicated, anyone can remember them. Sea battles are liked by adults and children, you can play it anywhere.

Rules of the game Sea battle

The essence of entertainment lies in the fact that two players take turns naming certain coordinates on the opponent's map, which they do not know. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships as early as possible. There are several options for such a game today:

  1. On paper. This method is considered a classic entertainment option. It allows you to play anywhere. A checkered notebook or one leaf (not even lined) is suitable for battles.
  2. Desktop. The first version of such entertainment appeared more than 80 years ago. The board game sea battle was voluminous and colorful. After a while, many variations appeared with different numbers of ships, other sizes of fields.
  3. On the computer. Modern gadgets can easily be turned into a battlefield for ships by downloading and installing the right application. There are options to play online. Features: the selected points are fixed automatically, there is a voice acting that adds reality to what is happening.

Field

To understand how to play sea battle, you need to understand the basic concepts. You need to start by drawing your playing field. It is a coordinate plane, a square 10 by 10. Each of its sides has its own definitions: the horizontal is numbered from top to bottom, the vertical - with letter designations. The letters of the Russian alphabet are used from "A" to "K" or from "A to "I", if "Yo" and "Y" are omitted. Often, instead of letter designations, the words "Snegurochka" or "Republic" are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

Next to the "own" field, you need to draw a "foreign" one, which has the same dimensions and coordinates. This is a site for the enemy flotilla. The field is empty, it is used to mark one's own moves and opponent's "strike". Given that there are several variants of the coordinate system, it is recommended to agree in advance which one will be used. Next, you need to arrange the ships.

Number and placement of ships

There is a certain layout of ships on the playing field. The ship consists of several decks or pipes (hence the name, for example, "two-deck" or "two-pipe"). On the playing field are:

  • 1 four-deck, ship, battleship, - a row of four cells,
  • 2 three-deck, cruisers, - rows of 3 cells;
  • 3 double-deck, destroyers, - rows of 2 cells;
  • 4 single-deck ships, torpedo boats, - 1 cell.

In the classic game, it is necessary to draw ships on the playing field according to the rules. For example, all court sides or corners cannot touch each other. There are variants of the game when the ships are placed in the letter "G", squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck. When using a larger number of ships, a different form of the field is used, 15 by 15 in size. It is necessary to decide on the choice of the game in advance.

Game progress

Playing sea battle on paper is necessary in accordance with certain rules. The instruction defines the conditions and sequence of moves:

  1. Initially, who will go first is chosen. To do this, the players cast lots.
  2. When making a "shot", the player names the coordinates, for example, B3.
  3. If there is nothing in the cell, the opponent says "by". According to the named coordinates, the ship is located, then “wounded” - if it was hit, “killed” - when completely destroyed.
  4. A cross indicates a hit on an enemy ship. With such a successful shot, according to the rules, the player moves a second time. The right to move is transferred to the second player if the blow fell on an empty field.
  5. The winner is the one who first sinks all the ships of his opponent.
  6. At the end of the game, the opponents may require each other's playing fields to check. The loser will be the one whose fields are filled incorrectly. Victory goes to the one who waged a fair fight.

There are certain restrictions in the game. The game may be ended earlier if there is a violation of the rules. The following are considered gross violations:

  1. Incorrectly drawn field - the number of vessels exceeds the required one, the dimensions of the sides or the coordinate system are incorrect.
  2. One of the players spied on the location of the ships from the other.
  3. Skipping a turn due to inattention.

Win strategy

A simple battle is not built solely on luck. To achieve victory, there is a strategy and tactics of playing a sea battle. It is as follows:

  1. A sheet with a lined field must be held so that the enemy cannot look.
  2. For convenience and accountability, it is recommended to mark enemy shots with dots.
  3. The most vulnerable ships are the battleship and the torpedo boat. The first one is very large, so it is easy to spot. Torpedo boats are small and hard to find on the field, but they sink in one hit.
  4. Beginners often aim at the corners of the game square, so drawing them there is not recommended.
  5. Experienced players are advised to immediately come up with a layout of ships on the field. Good results can be achieved if the flotilla units are arranged according to the scheme. For example, by gathering cruisers and battleships in one place, and placing boats and destroyers in a chaotic manner.
  6. Shooting techniques for a flotilla may be different. To quickly destroy the battleship, it is recommended to start searching for it diagonally. You need to shoot at the squares on 4, through 3 cells. Then you need to move in descending order: look for three-deck, two-deck and single boats.

Video

Did you find an error in the text? Select it, press Ctrl + Enter and we'll fix it! May 26, 2013 at 08:27 pm

The optimal algorithm for playing sea battle

  • Algorithms

A couple of days ago I was surprised to learn that some of my friends do not know how to play sea battle. Those. Of course, they know the rules, but they play somehow haphazardly and as a result often lose. In this post, I will try to outline the main ideas that will help you level up your game.

Rules of the game

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a 10 by 10 square field, and the ships cannot touch either corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from "A" to "K" (the letters "Yo" and "Y" are skipped).

An enemy field of the same size is drawn nearby. In case of a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired;

Optimal Strategy

There is always an element of randomness in the game of naval combat, but it can be minimized. Before proceeding directly to the search for the optimal strategy, it is necessary to voice one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on its field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. That. to play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation, the following notation will be used:

Optimal Shooting
The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

In accordance with the notation adopted above, in the figure those cells are marked in yellow, on which unsuccessful shots have already been fired, cells on which shots ended in a hit are marked in red, and cells on which no shooting was carried out are marked in green, but it can be guaranteed that the ships there are no ships in them (ships cannot be there, because according to the rules of the game, ships cannot touch each other).

The second rule immediately follows from the first rule: if you managed to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as soon as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. Perhaps this rule is not obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

That. the optimal firing strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy, it is necessary to propose a way to implement it.

To begin with, let's consider a 4 by 4 cell area of ​​the playing field. If there is an enemy battleship in the area under consideration, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot in such a way that there is exactly one checked cell on each horizontal and vertical. below are all options for such shooting (excluding reflections and turns).

Among all these options, only the first two options are optimal on a field of 10 by 10 cells, guaranteeing a hit in a battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to start searching for cruisers, and then destroyers. In this case, as you may have guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (green indicates the fields that you have already fired at when searching for a battleship):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Optimal ship placement
The optimal strategy for placing ships is in some sense the reverse of the optimal strategy for firing. When shooting, we tried to find the largest ships in order to reduce the number of cells that need to be checked at the expense of guaranteed free cells. This means that when placing ships, they must be placed in such a way that, in case of their loss, the number of guaranteed free cells is minimized. As you remember, the battleship in the center of the field opens 14 fields for the enemy at once, but the battleship standing in the corner opens only 6 fields for the enemy:

Similarly, a cruiser standing in a corner opens only 6 fields instead of 12. Thus, by placing large ships along the field boundary, you leave more room for boats. Because there is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

Below are three ways to place capital ships that leave a lot of room for boats (marked in blue):

Each of the above arrangements leaves exactly 60 free cells for boats, which means that the probability of accidentally hitting a boat is 0.066. For comparison, it is worth giving a random arrangement of ships:

With this arrangement, only 21 cells remain for boats, which means that the probability of hitting a boat is already 0.19, i.e. almost 3 times higher.

In conclusion, I want to say that you should not spend too much time playing sea battle. I especially want to warn you against playing in lectures. When I was sitting in Wabi Sabi and playing sea battle with my girlfriend, a waitress walked by and said that she plays quite well, because. I practiced a lot in pairs. Who knows what she would have worked for if she had listened to lectures at one time?

P.S. The comments absolutely correctly indicate that there were already similar publications on Habré, it would be wrong not to put links to them.

How to play war games on a piece of paper: tanks and sea battle. Rules, detailed description with photo.

Games on a sheet of paper for two: tanks and sea battle

For both games from this article, and for the game "Tanks" and for the game "Battleship", you will need a sheet of paper and two pens. They are played by two players. The players either agree in advance about who will go first, or decide by drawing lots, for example, tossing a coin or using children's counting rhymes.

And if the game "Sea Battle" is familiar to almost all people in our country, whose childhood fell on the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanks", was known, but not by that much. Despite the military theme, both of these games were very popular among both boys and girls. They played them both at home and at school, and not only at breaks, but also in the classroom, blocking the map with the location of their ships from a neighbor on the desk with a notebook or textbook.

These games will help children to spend their time in a fun and useful way. The benefits of these games are not only that they are live communication, a way to do something interesting, to distract from something, to relax. For preschoolers, this is a way to prepare their hand for writing, in the game "sea battle" to repeat some letters and numbers.

Another game of tanks develops an eye, and a game of sea battle allows you to train your intuition, teaches you to find a square with given coordinates on the playing field (although one of them is indicated by a letter), makes it possible to develop your own strategy for fighting, try to unravel the opponent’s strategy, imagine how he thinks, how he could arrange his ships.

Tanks (tanchiki) - a game on paper. Rules

To get acquainted with the game, it is advisable for novice players and younger children to take a double checkered notebook sheet (it is torn out of the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it harder for opponents to hit the target. And each player in this game will need not a felt-tip pen or a pencil, but a ballpoint pen. It will turn out more beautiful and clearer if the colors used by the opponents' pens are different, but it is possible that they be the same.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed in advance, it should be the same (from 5 to 10 pieces for each). Tanks should be small, about 1x2 cells. It is better to draw them away from the border and from each other - this way it will be more difficult for the opponent to hit them.

Before the start of the shelling, agree on the rules.

Rules of the game "Tanks"


A variant of this game with various military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. About what military equipment to draw and in what quantity, the participants agree before the start of the game.

Sea battle is a game on paper. Rules

Now "Battleship" can be played both in the computer and in the desktop version, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader, in it you need to set the coordinates for shelling the enemy fleet and think over the location of the ships of your fleet in such a way as to destroy the fleet of another participant before it destroys yours.



Preparing for the game

Before the start of the game, the participants draw fields with coordinates on sheets of paper and place the ships of their fleet in them. At the same time, they necessarily agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentment and quarrels. Because there are several options for the game.

For example, in my childhood, I, and all my friends and acquaintances with whom we played Sea Battle, drew three-cell and four-cell ships in random order: in the form of rectangles, the letter "g", the letter "z", square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be located exactly, without bends.

Playing fields of the game "Sea battle"

For the game "Battleship" each of the participants will need a piece of paper in a box and a pen (you can use a pencil or a felt-tip pen).

Before the game, the participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, numbers from 1 to 10 should be placed in ascending order, and above each square, horizontally from left to right, letters from "A" to "K", with the exception of the letters "Yo" and "Y ". Those. Here is a row: "A B C D E F G I J". Sometimes, instead of letters of the alphabet, a word is written horizontally, consisting of ten non-repeating letters.

In the first square, each player places his fleet, in the second he marks the location of the opponent's fleet.

The shape, number and location of ships in the game "Battleship"

How many ships should be in a sea battle game? In the classic version, each player has 10 ships:

  • 1 PC. - 4 cells,
  • 2 pcs. - 3 cells,
  • 3 pcs. - 2 cells,
  • 4 things. - 1 class.

More:

  • one ship, consisting of four cells - a battleship (such ships are also called four-deck or four-pipe ships)
  • two ships, consisting of three cells - a cruiser (three-deck)
  • three ships, consisting of two cells - a destroyer (two-deck)
  • four ships consisting of one cell - a submarine or a torpedo boat (single-deck)

Ships must be arranged in an even vertical or horizontal row without curves, and in no case diagonally. It is strictly forbidden to arrange ships so that they touch each other by sides or corners. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

It is very important that none of the players see the location of the opponent's fleet.

Rules of the game "Sea battle"

The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

The second player on the first field (the field with his ships) finds this cell.

  • If the cell is empty, the second player puts a point in it and says aloud: "By." The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
  • If a medium or large ship is located in this cell, the second player puts a cross in it and reports: "Wounded", if small (single-deck), then "Killed". Also, "Killed" is said in the case when the opponent hits the last whole (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

Players take turns moving, but after each well-aimed hit, the player gets one more turn. The winner is the one who first blows up all the ships of the other participant. When the game is over, the participants can watch each other's playing fields.

If the winning player breaks the rules, the other player is considered the winner.

Possible violations:

  • made a mistake in the signature or the size of the fields
  • made a mistake in the shape, number or location of ships
  • moved the ship during the game
  • tried to peep how the opponent's ships were located, etc.

How to play Sea Battle to win

In the game "Battleship", there are tricks, some of which are known to few, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase the chance of winning.

  • It is necessary to mark with dots or crosses the coordinates of your shots and shots of your opponent.
  • You can't peep at the opponent's sheet, but you can watch his gaze, facial expression, gestures and intonation when he is looking for the desired cell on his field in order to try to guess if there are ships in the immediate vicinity of the cell with given coordinates. Usually, in order not to be mistaken, if a ship is nearby, double-checks the coordinates of the cell before saying "Past", which means that it spends a little, but still more time on the answer than if there are no ships nearby.
  • After the destruction of an enemy ship, mark with dots or small circles the cells that are in contact with its sides and corners. This is necessary in order not to waste time and moves on shooting at deliberately empty cells, since according to the rules, ships cannot be located close to each other.
  • It is advisable to destroy the wrecked enemy ship as soon as possible in order to obtain information about the empty cells surrounding it and thereby reduce the area for searching for other ships.
  • Destroying the largest enemy ship, consisting of four cells, will allow you to get information about the empty cells adjacent to it. If this ship is not placed along the border of the playing field, then it is surrounded by 14 empty cells. Thus, the remaining search area will decrease by 18 cells, and this is almost a fifth of the playing field. Therefore, players usually try to find the largest enemy ships first. To do this, you can "fire" along the main diagonals of the playing field, or first along the diagonal parallel lines located at a distance of three cells from each other, and then along the diagonal lines between them.
  • Often players try to position their ships away from corners, borders, and each other, thinking that this way they will be safer. In fact, this increases the opponent's chances of winning due to the fact that when each ship is destroyed, the remaining search area becomes much smaller due to information about the empty cells adjacent to the ship.
  • The hardest thing to look for is single-deck ships. The following strategy is based on this: place the largest ships in the corners of the playing field (a four-deck ship standing in the corner is surrounded by not 14, but 6 empty cells), medium ones - on the sides of the field, and place small single-deck ships in random order in the increased free space . It is also possible to place all ships, except for small ones, as close as possible to each other in one part of the field, and small ones in another. Most likely, the opponent will quickly destroy large and medium ships, but this is not scary, since this is not important for victory. And by increasing the free area on which small ships are located, the probability of quickly finding them becomes much less.
    The photo shows examples of such an arrangement of large and medium-sized ships. To search for single-deck ships, the opponent needs to fire at cells without marks.

    He will make fewer moves and win faster if the ships are arranged as in the next photo.
  • It turns out that sometimes some players cheat: they place only 9 ships on their field (all but one single-deck). And in order not to get caught on this, if the enemy has already fired at the entire field, except for one cell, they finish drawing this ship in it. Or if they win, they also quickly draw this ship on the cells that have not yet been fired by the opponent.
    This can be avoided if the participants take pictures of the ships before the game. Or ships are drawn with a pen, and marks during the game are made with a pencil. Or the pens of each participant differ in color, and after the placement of the ships, the participants change pens.

© Yulia Valerievna Sherstyuk, https: // site

All the best! If the article was useful to you, please help the development of the site, share a link to it on social networks.

Placing site materials (images and text) on other resources without the written permission of the author is prohibited and punishable by law.

It is rare that adults are not familiar with exciting and simple fun on paper. They play alone or in a team, the trip will be fun, there will be no boring breaks and no tedious waiting in line. Having introduced the child or someone familiar with the rules, the lesson will help out where the connection does not reach.

No college knowledge or expensive equipment required. Enough of two checkered sheets and two pens. Of course, children like a computer game, but a paper "battle", although with a live opponent is much more attractive. In addition, naval battles develop strategic thinking and intuitive qualities.

Classic Naval Battle

On the playing field, players draw squares with sides of 10 cells so that the opponent does not see. Two playing fields are numbered: letters are written on top (which ones are agreed upon), and numbers are written on the left side of the square from top to bottom. In Soviet times, children did not write the alphabet, but a word in which the letters did not repeat. For example, "Snow Maiden" or "Republic". The first field has its own fleet.

The opponent's field is needed to adjust the battle tactics and for the memory of moves. In the second square - the sea with the enemy's fleet, used for reconnaissance, marking moves and getting into enemy ships.

Deployment of a fleet of 10 units. The names of the ships depend on the number of decks or pipes, and the spaces occupied.

The composition of the flotilla:

- a four-deck (pipe) battleship, occupies 4 cells - 1 pc.;

- three-deck cruiser, 3-cell - 2 pcs.;

- two-cell destroyers - 3 pcs.;

- torpedo boats, in 1 cell - 4 pcs.

According to the rules, the figures cannot touch each other even at an angle. Ships are placed only vertically or horizontally. Cannot be angled or diagonal. It is allowed to draw near the edge of the field.
By agreement, it is allowed to arrange the corners touching and placing in the form of the letter G, square or zigzag, but with the sides of the cells touching, and not the corners in a 4-deck battleship. In other variants, a different set of vessels.

It is easier to find a large ship, but it is faster to sink, although difficult to find, a one-cell boat.

Game progress. The right of the first move in the Naval battle is determined by lot. The one who starts first says the letter and number where the shot is intended, and marks it on another, clean square.
A move is marked with a dot, and hits with a cross.

  1. The attacked player must answer "by" if the cell is empty. He puts a dot at the place of the shot and names the coordinates of his shot.
  2. The answer is "wounded" if the hit was on a battleship, cruiser or destroyer and is marked with a cross. The shooter fires until a miss and the answer "by".
  3. If it hits all the cells of the ship, it is considered killed. The attack continues with the attacker until a miss.

The one who first knocks out the enemy fleet wins.

At the end of the battle, the players change sheets to verify the correctness and honesty. If the winner finds a violation, he loses the victory, which passes to the second participant. The match may not be completed if one of the players breaks the rules.

Possible violations:

— incorrect design of fields;

- more or less than 10 ships;

- touching ships;

- a field not of 10 cells;

- spelling of numbers and letters is broken;

- finishing the missing ships during the game;

- other marks, except for dots and crosses;

- peeping;

- skipping a turn.

Winning tactics.

It will help to determine the alignment of the fleet knowing the preferences of the opponent, if this is a familiar person.
Knowing that the ships must not touch, do not fire at the area around the killed figures at a distance of one cell. Experienced players outline this space.
Occupy one corner of the field with multi-deck ships, gaining space. Distribute the boats in the remaining place. Single-cell vessels are harder to find and take longer.

A multicellular fleet is not placed on the edges of the field.
Another method is to divide the opponent's square into parts with the help of shots, shooting successively from corner to corner of the field. Or into two parts horizontally and also vertically. To search for multicellular ships, shoot through the cage.
With a dishonest approach. Draw one single-deck ship towards the end of the battle in a cell missed by the enemy.

Rules of the game Naval battle abroad

Foreign players offer to increase the number and size of vessels.
For example, 1 ship - in 5 cells, one - in 4 cells, 2 three-deck and 1 in 2 cells.

It is more difficult to play Sea Battle when the entire fleet consists of only one-celled boats.
By agreement, they shoot 2-3 times at once.

The Russian and Soviet mathematician, physicist, teacher, who developed the genre of entertaining sciences, Ya. I. Perelman, described a case with the addition of 1-2 minutes to the classic Naval battle. The circle occupies one cell that does not touch ships or other mines. When hit by a projectile that fires, it informs the opponent of 1 cell of its own undamaged fleet unit or chooses to skip a turn. The opponent has the right to shoot immediately or take a shot later.

It is proposed to increase the size of the squares to 16 and 18 cells with the addition of ships, mines and a minesweeper. This is an isosceles triangle in one cell. When a minesweeper hits an opponent, the coordinates of a mine of one's own field are given out, if they have not yet been blown up. The layout rules are the same as when drawing the rest of the fleet. The next player goes. Mines and minesweepers are not the main vessels and, even if they are not knocked out, the battle ends when the main flotilla is destroyed.

In another version, mines and minesweepers are in contact with each other and with the main figures.

An exciting game with a single-celled submarine, the designation is a rhombus. A submarine can be placed close to a ship, but not in the same space as it. The player who hit the submarine gives the turn to the next one for the suicide shot. The owner of the dead submarine is obliged to shoot at a place with the same coordinates.

Cons of a computer game

When playing Sea Battle with a robot, you do not experience the feelings of the opponent's reaction when his ships are sunk. Also, there is no one to express the joy of victory. The chance of peeping is also excluded, which makes the game on paper unique and alive.

Conclusion

Having become acquainted with the Sea Battle entertainment and the rules, you can not be bored at a meeting, at a lecture and have fun with friends.

Do you think you know how to play Battleship? Well, suppose, but in what? Yeah, put you in a dead end?

Let's start with the original version, I'll remind it to those who have forgotten: two people play. Each one places 10 ships on his field 10x10:

  • 1 battleship
  • 2 cruisers
  • 3 destroyers
  • 4 boats

The ships must not touch each other either at the corners or at the sides. It is forbidden to move and draw ships during the battle.

Field columns have a letter designation (a-k), rows have a numeric designation (1-10). They take turns: the first player calls the opponent the cell where the shot is made (for example, in 6), the opponent marks this place on his field and reports the result of the shot - past or hit. If there is a hit - the player shoots again, if by - the transition to the opponent. A ship is considered wounded if it has at least one whole notch, otherwise it is sunk. The battle continues until the complete destruction of the fleet of one of the players.

Usually each player draws an additional field where he marks his shots and their results - this makes it much easier to do tactical analysis. The game through the eyes of one of the players looks like this in the end (shots are shown by dots, hits by crosses. The enemy’s shots are marked on the left field, their own shooting is carried out on the right field, in principle, the enemy’s 4-deck battleship has already decided - the next move is to aim at the square g4):

Firstly, you can introduce not only direct ships, we also allowed such bizarre examples of the navy:

Secondly, you can also play with three players according to the “each against all” rule, when a player, on his turn, makes a shot at any of the opponents. But there is one BUT. Such games end with the fact that almost always two unite against a third (such is the form of manifestation of a well-known psychological law), first fill up his fleet, and then deal with each other. To prevent this from happening, you can play four players according to the “pair for a pair” rule.

Third, shooting can be carried out in volleys - we played three shots in a volley, but then, as you agree, at least all ten. In this case, the enemy is informed of the number of hits, but it is not said in which cells the hit occurred.

And finally fourthly... I don’t even remember who brought this option, but honor and praise be to him. The field was the size 20x15 cells, was divided by a wavy line into “land” and “sea” (“land” was slightly shaded for clarity). The figures were also special - they were divided into land, sea and were placed on the corresponding part of the field, plus there were also air forces that could be installed in any cell of the field. Contact between them was not allowed. In total, each had 14 figures:

Ground forces: tanks, battery, anti-aircraft gun

Maritime forces: battleship, cruisers, destroyers, aircraft carrier

air force: stormtroopers

The battle was fought according to standard rules. There was scope for tactics - to determine where the enemy has a border between land and sea and to estimate their size.

Naturally, during the game, there were often “wise men”, well, it’s not easy to think of it before, not to draw the last boat when arranging the ships, but to put it on the field at the last moment on the remaining square. Previously, these were beaten with candelabra. The game abruptly becomes uninteresting, which is true for all games where the winnings are provided by cheating. Therefore, be good-natured and do not deceive your own, otherwise they may remember the good old law about the chandelier.